Six crank laser musket

Getting a sneak critical on a six crank shot of an Instigating Laser Musket should ruin most enemies "I'd rather betray the world than let the world betray me." -Cao Cao. Vimniepayne (Topic Creator) 4 years ago #3. Thanks! I really wanted to spend my points in gunslinger, so that crank helps.

Six crank laser musket. So really it holds one, but different charge levels. "It seems to have run its course, gone off course, rolled down a cliff, hit a cow and then exploded."~Sven (About a thread.) AnonoDash 8 years ago #8. you tap square a few times and it winds it for you, since it doesnt reload traditionally like other laser guns.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...

A critical headshot from a 6-cranked Instigating laser musket will one-shot anything in the game. It's usually overkill. It works almost as well with a vanilla musket, but the clout just isn't the same. Follow your dreams. This game accommodates a surprising amount of build variety. 1.A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.If you are low- level enough (<15) and can farm legendaries, the two-shot legendary laser musket is end-game good because each charge is exactly double the base damage. So if you would normally do 50 damage with a laser musket, two-shot makes it 100 PER CRANK. The best (six-crank) capacitor (needs some science perks) gives you a 600 …Welcome everyone to another video today we go ahead and begin a very requested run which is can you beat fallout 4 with a laser musket lots of people have as...You can pretty much give yourself anything using console commands. If you don't mind mods, especially paid mods, the "Gunners vs Minutemen" mod in Creation Club has a guaranteed automatic laser musket that you can get pretty early on. Just have to make it to that flooded town near Quincy. 12 votes, 23 comments.The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.

I don't think the reduced ammo capacity thing is accurate. You can get a six-crank long barrel laser musket. If you're not taking science, figure on finding mods within a few levels of the level required for the corresponding perk. So if a six-crank is level 28 for Science 3, then maybe by the early 30s.That damage is basically x4 when max cranked. Each time you crank your weapon, it becomes x times more powerful. So if you crank the 2 crank twice, then it'll do 32x 2 damage. If you crank the 4 crank one 4 times, it'll do 32 x 4 damage. You can get up to a 6 crank musket. They're awesome sniper type weapons.If your S-10 won't turn over, you have an issue with the ignition system. The ignition system on your S-10 consists of the battery, ignition switch, starter motor and starter solen...So I have a six crank double shot laser musket that states that it does 122 damage. So does that mean it puts out 122 damage per crank, or 122 damage after six cranks? If it's 122 per crank, then my musket is putting out a whopping 1,464 damage (122x6 for each crank and x2 for the double shot).Thank you! The wiki made it more clear. I couldn't figure out if the second shot was doing damage from the one charge shot or the six charge shot. But the wiki makes it seem like just the one charge. Either way it's really powerful, never had a laser Musket be such a big part of my loadout.The musket is great for initiations but less effective in a prolonged engagement -- unless you can duck behind cover to do so, it takes much too long to reload all six cranks, and it won't ever load more than one crank in VATS. In the early game it is indeed beastly, but as others have pointed out, it uses a lot of ammo.

So I have a six crank double shot laser musket that states that it does 122 damage. So does that mean it puts out 122 damage per crank, or 122 damage after six cranks? If it's 122 per crank, then my musket is putting out a whopping 1,464 damage (122x6 for each crank and x2 for the double shot).A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.You can pretty much give yourself anything using console commands. If you don't mind mods, especially paid mods, the "Gunners vs Minutemen" mod in Creation Club has a guaranteed automatic laser musket that you can get pretty early on. Just have to make it to that flooded town near Quincy. 12 votes, 23 comments.A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage.The new Looney Tunes USA features these great rides and attractions: Wile E. Coyote's Grand Canyon Blaster – Six Flags' 12th coaster provides thrills for kids and …Plus, what to know about rolling blackouts and planned outages. With temperatures and humidity levels soaring across the country, many people are cranking up their air conditioning...

Allegiant dollar20 off code facebook.

Not that I'm aware of. Initially I had a tactical four-crank I found during the Minutemen "Old Guns" quest, which I then souped up with a focuser and a better capacitor. Then two days ago I picked up a legendary laser …There's a laser musket in Concord that you can get early. But it is poorly configured {short barrel, 2-crank} So you need Int=6 to get a perk in science at low level. I'd expect using a laser musket to end up sneaking a lot whilst you reload. So you may find yourself slipping back to the stealth tactics you want to avoidAbout this mod. The Laser Musket doesn't require ammo, it charges using the hand crank. Inspired by Pokepunch's CrankToCharge and while trying to fix some bugs and things I didn't quite like, I ended up remaking the mod entirely. Pokepunch's mod works by giving you an invisible quest that adds a "fusion breeder" (which is an ammo placeholder ...Has your car ever been in a situation where you turn the key, and it cranks but will not start? This can be a frustrating experience, leaving you stranded and wondering what could ...The laser musket is a weapon in Fallout 4, Fallout 76 and Fallout Shelter. The laser musket is a homemade, heavily-modified version of a laser rifle and the signature weapon of the Commonwealth Minutemen. The most distinct feature to the laser musket is the hand crank used to prime a shot by charging jury-rigged capacitors. The standard laser …

The laser musket is a weapon in Fallout 4. The laser musket is a homemade, nonstandard version of a laser rifle. It is the signature weapon of the Minutemen faction and several can be obtained from them. It appears to mesh together from various mechanical and electronic parts strapped to a wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses ... There are two types of potential problems if your Grand Marquis won't start. Either the engine won't crank, or the engine will crank but won't start. Each problem requires a differ...I recently became attached to the laser musket because I felt like RPing the Sole Survivor we see in the trailers, leather armor, vault suit, the…May 2, 2021 · The Laser Musket is one of the most inefficient weapons in the game. Cost of ammo compared to weight, damage, range, etc. The Laser Rifle beats it in every way except maximum alpha strike. Granted, 77 damage with damage related perks and sneak quickly breaks 500 damage per shot. With the best sniper barrel and reciver on a laser rifle, you will break 100 energy damage. So if you do a no perks sneak attack with a laser sniper, you will probbably hit 200 …Just about every component in a laser printer can cause streaks in its output. Some streaks are black, some are blurry and others come in the form of faded areas. While there are m...Put the six crank in, get all the sneaky perks, except for sandman because that only works on silenced weapons. With a sneak attack critical that laser musket will do 6853 points of damage, which is enough to one shot a mirelurk queen.That's what I'm wondering. If every crank counts, I'd be pretty nicely tanky with a 6-crank. If only the initial crank counts, it'd still be fairly useful for one second of Uber defense after each shot. Would likely at least save me now and then with the one crank, but with six I'd be able to get a bit more offensive.The Laser Musket has glass parts, exposed loosely-hanging wires, and a crank-mechanism open to the environment. Better hope you don't have to fight in underbrush or rubble, where the dangling wires exposed on the outside of the gun can catch and snag on anything and everything. On a gun-range, it would be fine.

The highest my laser sniper rifle did was around 150- to 200. But the plasma rifle outclassed that for me, basically because I didn't like the whole " DURN DURN DURN " sound the laser rifle made, and I didn't like the trail either. Laser musket.....I haven't really used it lately but from what I remember, the damage stacks with each crank.

There's a laser musket in Concord that you can get early. But it is poorly configured {short barrel, 2-crank} So you need Int=6 to get a perk in science at low level. I'd expect using a laser musket to end up sneaking a lot whilst you reload. So you may find yourself slipping back to the stealth tactics you want to avoidJun 4, 2016 · Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ... Then you get Science 3 and install a six-crank capacitor, at this point you may have a few points in Rifleman too, and boom suddenly it's become a show stopper before the show has even started. A six-crank means the damage of six shots compacted into one, which pretty much equals the Gauss Rifle for damage but with a slightly longer reload time.[[Category:Fallout 4 laser muskets]] Automatic laser musket is a unique weapon in Fallout 4. The laser musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot.[1] It is the signature …Jun 22, 2022 · Welcome everyone to another video today we go ahead and begin a very requested run which is can you beat fallout 4 with a laser musket lots of people have as... The crank mechanic makes it much better of a sniper than other weapons. With a regular sniper rifle, only the first shot gets 3.5*x sneak damage before the enemy notices you. But with the Laser Musket, you can load six shots at once, and all get 3.5*x sneak damage.I love pointing out the sound design here. That aggressive humming sound when its charged is so cool and the different sounds based on how much its charged. Single crank is barely more than a laser rifle but a fully charged 6 crank laser musket sounds like an angry thunder rolling through the commonwealth, echoing around.

Auburn maine flagship cinema.

Fry's pharmacy hours today.

I have 350 cells in my inventory, I crank the musket twenty times, when I fire, it will spend all 350 cells in my inventory at once. Yes it does deal 350 cells of damage, but it uses ALL of them at once. And of course there's the automatic musket from the minuteman ending but that's more like constant single fire for 20 shots max, so idk.Great sniping weapons with Six Crank and the right modifier. As a standard combat weapon, no, not particularly, but if you're the sniper type of character, they are fairly decent. And while six crank laser muskets will have a poorer cost to shot ratio compared to a Gauss Rifle, Energy Cells are much more common in the wild. The two shot ... I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ... There goes all my ammo in one shot... time to load up an old saveSorry everyone, this video was pretty poorly made In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket. The Laser Musket was a gun I overlooked during previous playthroughs, on account of the whole needing to reload to charge the damned thing. Then I realized each subsequent crank increases the damage output considerably. Now it has a permanent spot in my inventory because it's one of the best energy weapons in the entire game.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long range. So, I'm a bit of an energy ...It seems people arent sure how the laser musket works. Each crank goes towards making the next beam more powerful, up to a limit of 6. It does not allow you to make 6 shots in a row. So, yeah, a 2 shot laser musket will have 2 beams, on every shot, as with ever other 2 shot weapon. Only two beams.Has this ever happened to you? You hop in your car, turn the key, and all you hear is the sound of the engine cranking, but it just won’t start. It can be frustrating and confusing...I love pointing out the sound design here. That aggressive humming sound when its charged is so cool and the different sounds based on how much its charged. Single crank is barely more than a laser rifle but a fully charged 6 crank laser musket sounds like an angry thunder rolling through the commonwealth, echoing around. ….

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …If you are low- level enough (<15) and can farm legendaries, the two-shot legendary laser musket is end-game good because each charge is exactly double the base damage. So if you would normally do 50 damage with a laser musket, two-shot makes it 100 PER CRANK. The best (six-crank) capacitor (needs some science perks) gives you a 600 …A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage.If you've been disappointed by the lack of Aero-based visual effects when you install Windows Vista or Windows 7 in a Virtual Machine installation, this handy guide will help you c...Are you looking to add a touch of uniqueness to your creative projects? Do you want to make your designs stand out from the crowd? Look no further than free laser cutting designs. ...for a stealth character an instigating six crank laser musket is the most damaging weapon. what i dont like about it is just how it looks. it looks like a junk weapon a person made because they couldnt get a regular laser rifle to work so they modified a regular one one. it doesnt look like a weapon a heavily successful militia once used.if this game took place before fallout 1 i would excuse ... A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...1. “ The Laser Musket combines high-tech energy damage with Revolutionary style. Each crank of its handle loads additional Fusion Cell ammo, and the weapon can be cranked multiple times to increase the damage of a single shot. ” — Fallout 4 loading screens. The laser musket is a weapon in Fallout 4 . Contents. 1 Characteristics. Six crank laser musket, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]